﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using QinTools.Model.Characters;
using System.Runtime.Serialization;

namespace QinTools.Model.GameRules
{
    public class Tao 
    {
        public string Name { get; set; }
        public string Description { get; set; }
        //public bool AffectsBreathOfLife 
        //{
        //    get
        //    {
        //        if (BreathOfLifeBonus == null)
        //        { return false; }
        //        return BreathOfLifeBonus.Count > 0;
        //    }
        //}
        //public Dictionary<int, BreathOfLife> BreathOfLifeBonus { get; set; }
    }
}
